Detour Bus Press Kit

factsheet

Developer:

Late Stage Interactive

Based in Los Angeles, California

Release dates:

Steam Demo: May 14th 2021

Quest Demo: May 11th 2022

Full Release: Coming Soon

Platforms:

Steam VR

Meta Quest

Oculus Rift

Website

https://detourbus.com

Regular Price:

USD 14.99

description

Detour Bus is a casual, virtual-reality, construction-comedy adventure, where players build ridiculous winding highways around themselves, to take the Flowers family on a road trip across post-infrastructure America. The game combines a goofy core mechanic with dialogue that reacts to how you're building. Using just one button and capitalizing on feedback systems built into VR hardware, Detour Bus lets players feel the wonder of VR without friction. It explores what accessibility can look like in VR, and what aesthetics support accessibility-first design.

history

Detour Bus began as a project in the USC Games program, where it grew through a number of prototype phases—from an initial mood board with photographs of midwestern freeway interchanges, to a physical cardboard prototype, to a finished demo, which received a grant from the Oculus Launchpad Program, to continue development with a full team.

Detour Bus’s development has also been heavily influenced by a commitment to accessibility from day one. It had always been the intention to create something enjoyable for VR veterans and newcomers alike. Working with organizations such as The AbleGamers Charity, pushed the game’s design towards maximum approachability. Detour Bus aims to set an example for what is possible and break open the conversation about accessibility in virtual reality.

features

  • build the world's grooviest toy car track using accessible snap-and-place controls

  • eight iconic landmarks to navigate - from Mt. Busmore to the depths of the active Buscano

  • explore environments in a unique psychedelic art style - never before seen in VR

  • voice over from your passengers that responds to how you build

  • a giant tow truck mech to take down

Accessibility Considerations

  • default one-button controls

  • closed captioning

  • dyslexia friendly fonts

  • artificial locomotion options including snap turning and smooth moving and turning

  • standing/sitting height calibration

  • one-controller mode

  • no-reach (3DoF) mode

  • buttons only mode (no controller tracking required)

  • full button remapping


videos

Announcement Trailer on YouTube

Oculus Developer Spotlight YouTube


SCREENSHOTS & IMAGES

download all images

DetourBusBusmore169.jpg
DetourBusVolcano169.jpg
DetourBusStorm169.jpg

Logo & Icon

DetourBusLogo_COLORSTROKE.png
IconNew.jpg
 

Awards and recognition


selected press

  • “[Detour Bus] expands the horizons of what a modern video game can be.” - Nick Nuccio, Viterbi School News

  • “People have nostalgia for the ‘70s, but [‘70s video games] don’t remind us of the ‘70s… because they were so primitive and simple… [Detour Bus] does a good job of simulating nostalgia for something that never happened.” - Peter Brinson, The Daily Trojan


monetization permission

Late Stage Interactive allows for the contents of Detour Bus to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Detour Bus is legally & explicitly allowed by Late Stage Interactive. This permission can be found in writing at https://detourbus.com/press.


credits

Ezra J. Robinson Design, Production, Writing

Zach Flores Design, Engineering

Eli Bork Production, Casting

Quiana Dang Art Direction

Remi Wedin Usability, 3D Art

Skylar Kelley Design

Kenny Wei Engineering

Jingtao Huang Engineering

Hanna Adams Sound Design

David Barrett Usability

Milo Smiley Writing

Sully Zack Writing

Olivia Yin Design

Shon Xiao Concept Art

Devon Gadzinski 3D Art

Adena Park 3D Art

Alisa Chen 3D Art

Meisen Hu 3D Art

Joe Jacobs 3D Art and Animation

Mattie Rosen Dialogue Editing

Luca Mendoza Original Music